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![]() ![]() ![]() I also wonder if this algorithm can be combined with the 3D/AA stuff that Crytek uses which apparently only makes the game take a 2% performance hit, or something ridiculously low like that. I could even see it being used in cases where FPS drops below 30FPS, and to keep FPS from being awful, this algorithm kicks in. I just stumbled upon this today (don't know how I missed it before). That screen cap you are showing is from the first half of the second video. ![]() Click to expand.The artifacts are minimal in the *best* version of the 30->60fps with partial character removal (which is in the second half of the second video when the character is disappearing and re-appearing).
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